AI Insights · Timothy · April 2023
Top 5 Business Games on Android in Norway Q1 2023
An overview of the performance of the top 5 business games on the Android platform in Norway during Q1 2023, focusing on weekly downloads, revenue, and active users.
During the first quarter of 2023, the top 5 business games on the Android platform in Norway showcased varying trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance data, sourced from Sensor Tower.
My Perfect Hotel from SayGames Ltd experienced a gradual decline in weekly revenue, starting at approximately $218 in late December 2022 and dropping to $75 by the end of March 2023. Weekly downloads followed a similar downward trend, beginning at 906 and ending at 202. The game’s weekly active users also decreased from 2.1K to around 743 over the same period.
Rich Inc. Business & Idle Life by IDSIGames saw a notable increase in weekly revenue, peaking at $477 in early March before declining to $78 by the end of the month. Weekly downloads reached their highest at 494 in late January, gradually decreasing to 154 by the end of March. The weekly active users mirrored the download trend, starting at 83 and peaking at 650 before falling to 224.
Idle Lumber Empire from AppQuantum showed a steady performance in weekly revenue, which increased from $2.6K in late December to $2.4K by the end of March, with a peak at $2.3K mid-March. Weekly downloads rose from 434 to 515 toward the end of the quarter, while weekly active users grew from 1K to 1.1K.
Hyper PA by Funcell Games Pvt Ltd did not generate any revenue during the first quarter of 2023. However, the game saw an increase in weekly downloads, starting at 3 in late December and reaching 155 by the end of March. Weekly active users also rose from 100 in late January to 894 by the end of the quarter.
Idle Bank Tycoon: Money Empire from Kolibri Games had a varied performance in weekly revenue, starting at $7 in early January, peaking at $176 by the end of March. Weekly downloads fluctuated, peaking at 1.2K in mid-March before settling at 302 by the end of the month. The game’s weekly active users followed a similar pattern, starting at 169 and peaking at 1.3K in mid-March, ending the quarter at 932.
For more detailed insights and data on these applications, visit Sensor Tower.